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A24 is having money problems. Not an ideal example.

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Yeah I think the point about production values is really nice. That could be a whole separate article. Simplifying the art and its demand on hardware while focusing entirely on gameplay is what I want as a consumer, personally.

I'm waiting for someone to prove that the Circles vs Squares vs Triangles RTS game could be the best one ever made.

The thing that going fully remote does give you of course is the ability to hire people who are unable to relocate—while cutting costs on say, a studio in Irvine. I do like this idea of a hybrid office on some secluded mountain in Chile or something. But it requires a bunch of hungry, single nomads who just want to create. Very rare these days.

Sweet write-up.

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I thoroughly enjoyed your writing.

I also believe there's another significant issue worth addressing: I'm struck by the number of individuals in the gaming industry who neither engage in gaming nor have experience playing a single game within the genre they're developing.

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